HACK THE 6IX 2026 — SOLO BUILD
Edge Pong
A projected arcade ping-pong game: swing a real paddle at virtual balls, and when you connect, a smart paddle buzzes right where the ball struck — all processed locally with edge AI.
ESP32-C5Spatial HapticsEdge AIThree.jsPythonTypeScript
◈ HERO PHOTO: smart paddle + projected game arena
## Problem
Gaming keeps retreating behind screens and headsets. I wanted a tangible gaming experience — swinging a real paddle at virtual balls and actually feeling the impact in your hand, no VR headset required.
## Solution
A projected ping-pong arena driven by a custom smart paddle. The paddle streams motion data from an ESP32-C5; when you hit a virtual ball, four vibration-motor quadrants encode where on the paddle the ball struck, using bilinear interpolation across motors.
## Demo
◈ VIDEO: Edge Pong gameplay demo (embed here)
## Features
- Backend (Python) — physics engine with collision detection, rally system, AI opponent, and quaternion-based pose fusion
- Frontend (Three.js + TypeScript) — 3D arena synced over WebSockets at 60 Hz
- Smart paddle (ESP32-C5) — custom firmware streaming motion data, driving four vibration-motor quadrants for spatial haptics
## Tech Stack
ESP32-C5Custom FirmwarePythonThree.jsTypeScriptWebSocketsQuaternion Pose Fusion
## Challenges
- Hardware was the hard part: MOSFET wiring errors, power management, forcing 2.4 GHz networking
- Calibrating vibration-motor sensitivity thresholds so haptics feel right
## Lessons Learned
- Four vibration zones are enough to convey strike location on a paddle
- Quaternion orientation avoids gimbal lock in fast swings
- Responsiveness beats physics accuracy for playability
## What's Next
Real camera tracking with AprilTag detection, and housing the electronics fully inside the paddle handle.
## Gallery
◈ PHOTO: paddle electronics
◈ PHOTO: projected arena
◈ SCREENSHOT: 3D game view